![]() ![]() Use this if you see an enemy closing in to attack you with a devastating attack to dodge. Wild Charge makes you invisible in the battlefield as you fly around dealing deadly damage. This allows you to poke enemies without being punished for overcommitting. If the fight gets too hot, you can activate Volt Switch again to go back to your previous position. This build uses Zeraora's fast moving Volt Switch to get in then Wild Charge to deal damage. When this item is held by a melee Pokemon, this basic attack also decreases the movement speed of opposing Pokemon for a short time. The higher the Pokemon's Attack, the more this damage increases. If the user hits an opposing Pokemon with Volt Switch, Spark, or a boosted attack before using this move, the number of attacks in this combo is increased.Īfter the Pokemon uses a move, its next basic attack deals a minimum of 10 more damage. If this move hits an opposing Pokemon, the user unleashes a combo attack that also deals a set amount of damage to itself. Has the user charge in the designated direction. Using this move within a set period of time will allow the user to immediately dash back to where it originally used the move. Has the user perform a high-speed dash, dealing damage to any opposing Pokemon it hits and increasing the user's basiic attack speed for a short time. Note that Zeraora's third Basic Attack can paralyze enemies, so aim for a combo to maximize this move's effect. Not only does it excel in damaging opponents, but it also grants a shield while further inflicting damage on those that are paralyzed in the vicinity. This gives you the ability to ambush an opponent from a distance, or keep attacking an enemy that attempts to run away.ĭischarge is a powerful, easy-to-use AoE move learned at level 8. Spark, a move that Zeraora learns at level 6, has a long range and can be used up to 3 times in a row. ・Quickly moves your Pokemon in the designated location. When the Pokemon scores a goal, its Attack increases by 6. When the Pokemon uses its Unite Move, that Pokemon and the nearby ally Pokemon with the lowest HP are each granted a shield equal to 20% of their max HP. When the Pokemon drops to low HP, then each second for three seconds, it recovers 8% of the HP it had lost. If this move hits opposing Pokemon that are paralyzed, it pulls them in towards the user once the move ends, dealing damage to them once again and leaving them unable to act. Releases an electrical discharge, dealing damage to nearby opposing Pokemon and granting the user a shield when it hits. This move can be used three times before it goes on cooldown. If the user uses its basic attack before reaching it's target Pokemon, the user will instead leap at the closest opposing Pokemon dealing damage to it. Has the user leap at an opposing Pokemon while electricity charged, dealing damage to them.
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